dc.description.abstract | The effect of C2 on force effectiveness is given substantial attention over the last decades. However, analysts are still
struggling to reflect this effect. This paper presents a methodology that reflects the contribution of decision-making in
an analytically well-founded way, thus contributing to the understanding of the area.
Battle is modelled as a hierarchy of two-player zero-sum games that reflects the hierarchic decision-making in a
hierarchic organisation. In each game, operational concepts and battle capabilities determine each side's alternative
actions, and C2 capabilities determine the order in which decisions and sub-decisions are to be made. The strength of
game theory is used to define the game value as the measure of effectiveness. Finally, a data gathering procedure is
suggested, exploiting the rigidity of organisational knowledge. The presented methodology accounts for all actions and
strategies that can be planned, whereas a second step will account for situations that can not be planned for. | en_GB |