A game-theoretic methodology integrating weapon and C2 contribution to force effectiveness
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The effect of C2 on force effectiveness is given substantial attention over the last decades. However, analysts are still struggling to reflect this effect. This paper presents a methodology that reflects the contribution of decision-making in an analytically well-founded way, thus contributing to the understanding of the area. Battle is modelled as a hierarchy of two-player zero-sum games that reflects the hierarchic decision-making in a hierarchic organisation. In each game, operational concepts and battle capabilities determine each side's alternative actions, and C2 capabilities determine the order in which decisions and sub-decisions are to be made. The strength of game theory is used to define the game value as the measure of effectiveness. Finally, a data gathering procedure is suggested, exploiting the rigidity of organisational knowledge. The presented methodology accounts for all actions and strategies that can be planned, whereas a second step will account for situations that can not be planned for.