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dc.contributorGilljam, Johan Martinen_GB
dc.date.accessioned2018-10-12T08:14:09Z
dc.date.available2018-10-12T08:14:09Z
dc.date.issued2003
dc.identifier846
dc.identifier.isbn82-464-0785-6en_GB
dc.identifier.other2003/01226
dc.identifier.urihttp://hdl.handle.net/20.500.12242/1527
dc.description.abstractThis report describes Commander’s Quest; the second of a total of five system dynamic models in the FFI-project 846 – Implementering av beslutningstrener (BST II). Commander’s Quest is a gaming model for running high-intensity military operations at the CJTF (Combined Joint Task Force) level. The challenge facing the player (in the role of commander-in-chief, CINC) is to employ military resources (information, materiel, and personnel) to counter a similarly equipped opposing force. When used properly and in the context of a training program, the model will illustrate the benefits of applying principles from the manoeuvre doctrine in order to achieve operational success. The report gives thorough description of the model’s structure and configuration as well as describing how to make use of it in practice.en_GB
dc.language.isonoben_GB
dc.titleDokumentasjon av Commander´s quest : en systemdynamisk modell til støtte for minimalistisk beslutningstreningen_GB
dc.subject.keywordBeslutningstreningen_GB
dc.subject.keywordSystemdynamikken_GB
dc.subject.keywordKrigsspillen_GB
dc.subject.keywordModelleringen_GB
dc.source.issue2003/01226en_GB
dc.source.pagenumber51en_GB


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