Now showing items 1-6 of 6

    • Design and implementation of an augmented reality system for VBS2 

      Evensen, Per-Idar (2012-03-29)
      This report describes the implementation of an Augmented Reality (AR) system for Virtual Battlespace 2 (VBS2). The AR system is developed using VBS2Fusion, which is a C++ based application programming interface (API) for ...
    • Measuring combat effectiveness 

      Evensen, Per-Idar; Halsør, Marius; Hoppe, Ulf Peter; Bentsen, Dan Helge (2022-01-28)
      Much of the work we do at the Norwegian Defence Research Establishment (Forsvarets forskningsinstitutt – FFI) is related to developing and testing solutions (concepts, technologies, etc.) that might increase combat ...
    • Modelling and implementation of a generic active protection system for entities in Virtual Battlespace (VBS) 

      Evensen, Per-Idar (2017-04-06)
      Active protection systems (APSs) for combat vehicles have been under development for several decades. During the last few years this technology has matured, and several systems are currently being fielded. Examples of ...
    • Simulation of land force operations - a survey of methods and tools 

      Evensen, Per-Idar; Bentsen, Dan Helge (2016-01-15)
      Military land force operations are complex in nature, and modelling and simulation (M&S) of such operations with sufficient realism is very challenging. This report is a survey of methods and tools for M&S of land force ...
    • Uttesting av BMS i syntetisk miljø 

      Martinussen, Svein Erlend; Evensen, Per-Idar; Hugsted, Bjørn (2007)
      In many nations, including Norway, various battlefield management systems (BMS) are under development. Several first generation BMS are available for the military today. In order to study what functionality the Norwegian ...
    • Wargaming Evolved: Methodology and Best Practices for Simulation-Supported Wargaming 

      Evensen, Per-Idar; Martinussen, Svein Erlend; Halsør, Marius; Bentsen, Dan Helge (2019-12-12)
      When developing and assessing future force structures, wargaming is a key activity for better understanding the strengths and weaknesses of the force structures. Today simulation systems let us create synthetic environments ...